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Important Facts About Scanners

More Information About Facts About Scanners

A scanner is an input device that:
-scans images
-prints text
-prints handwriting
-prints an object and converts it to digital images

Kinds of Scanners
-Drum scanners have rotating drums with a one-photo detector for a standard speed of 60 or 120 rpm. Using a telephone voice line to receptor, they can send linear analog AM signals. It prints the proportional intensity on special paper synchronously. This was used from the 1920s to the 1990s.

Color photos were sent as three separated and repeated RGB filtered images. This was only used occasionally because of the transmission cost.

-Desktop scanners or flatbed scanners found in offices are common examples of scanners. Documents are placed on the glass window for scanning.
-Handheld scanners are devices moved by hand. It evolves from text scanning to 3D scanners which are used for:
industrial design
reverse engineering
test measurement
orthotics
gaming and more

These mechanically-driven scanners are used for large-format documents. Flatbed designs are not practical.

What these scanners use:
1. Modern scanners use image sensors such as:
Charge-coupled device (CCD) or
Contact Image Sensor (CIS)
2. Older drum scanners use a photomultiplier tube as its image sensor.
3. Rotary Scanner uses a CCD selection instead of a photomultiplier. A Rotary Scanner is used for express document scanning. This is another type of drum scanner.
4. Planetary Scanner takes photographs of books and documents.
5. 3D Scanners are used for producing three-dimensional models of objects.

Other category of scanners:
Digital Camera Scanners
This is a reprographic camera. It becomes an attractive alternative to ordinary scanners. The disadvantages of this scanner are:
distortion
reflection
shadows
low contrast

Some of the advantages are:
speed
portability
gentle digitizing of thick documents without damaging the book spine

The new scanning evolution combines 3D scanners with digital cameras. This is to make:
-full color
-photo realistic 3D model objects

Flatbed Scanners possess a glass pane with a bright light. These bright lights illuminate the pane and move optical selection which may be CCD or CIS.

These lights are usually:
xenon or
cold cathode fluorescent

Color scanners usually have three rows of sensors with:
red
green and
blue filters

The images are scanned by placing images face down on the glass. An opaque cover is lowered over it so as to cover ambient light. The sensor selection will move over the pane in order to read the entire copy. Due to the reflecting light, the image becomes visible to the charge-coupled device. See-through images do not work this way. It needs special accessories in order to light them up from the upper side.

Scanning is only a part of the process. In order to make the scanned object useful, it must be transferred to an application running on the computer.

There are two basic issues with this:
1.the physical connection of the scanner to the computer and
2.the information retrieval of the application from the scanner
The Physical Connection of the Scanner to the Computer
The amount of data gathered by a scanner can be very large.
For example: A 600 DPI 9" x 11" uncompressed 24-bit image. It consumes about 100 megabytes. With this, uncompressed data is transferred and stored on the computer. The latest scanners can gather this volume of data in a matter of seconds. It makes a desirably fast connection.

The Four Connections used by Scanner
1.Parallel
2.Small Computer System Interface (SCSI)
3.Universal Serial Bus (USB)
4.Fire Wire

Application Programming Interface
An application must be able to communicate with scanners such as Adobe Photoshop. There are different scanners and each scanner has different protocols. To simplify application for programming, Application Programming Interfaces were made. Hence, API gives a uniform interface to the scanner. The application does not require knowing the specific details of the scanner so as to access it directly.

In reality, there are problems with an application communicating with scanners. Maybe the application or the manufacturer of the scanner has made a mistake in their implementation of API.

Jayesh Bagde



Suggested Reading:
The HDRI Handbook: High Dynamic Range Imaging for Photographers and CG Artists +DVD [AUDIOBOOK]
by Christian Bloch
The HDRI Handbook: High Dynamic Range Imaging for Photographers and CG Artists +DVD [AUDIOBOOK]HDRI emerged from the movie industry, and was once Hollywood's best kept secret. It is now a mature technology available to everyone. The only problem was that it was poorly documented until now. The HDRI Handbook is the manual that was missing.

Rocky Nook (November 2, 2007)
Product Dimensions: 9.9 x 7.9 x 0.9 inches
Paperback: 344 pages
Publisher's Review:

The HDRI Handbook reveals the secrets behind High Dynamic Range Imaging (HDRI). This cutting-edge imaging technology is a method to digitally capture and edit all light in a scene. It represents a quantum leap in imaging technology, as revolutionary as the leap from Black & White to Color imaging. If you are serious about photography, you will find that HDRI is the final step that places digital ahead of analog. The old problem of over- and underexposure in analog photography, which was never fully solved, is elegantly bypassed here. A huge variety of subjects can now be photographed for the first time ever.

Many questions remain open even for the computer graphics gurus that have been using HDRI for years. This is where The HDRI Handbook comes in. Included here is everything you need to build a comprehensive knowledge base that will enable you to become really creative with HDRI. This book is packed with practical hints and tips, software evaluations, workshops, and hands-on tutorials. Whether you are a photographer, 3D artist, compositor, or cinematographer, this book is sure to enlighten you.

Topics include:
  • Understanding the foundation of HDRI
  • Tools for a High Dynamic Range Workflow
  • How to capture HDR images: now and tomorrow
  • Tone mapping for creating superior prints
  • Image processing and compositing
  • All 4 ways to shoot panoramic HDRIs
  • Image based lighting and CG rendering
  • World premiere of the Smart Dynamic Range toolkit
  • Creative uses and unconventional applications
About the Author:

Christian Bloch is a highly acclaimed Visual Effects Artists who has been working professionally in the field for years. He speaks the language of an artist, and he understands that a hands-on tutorial is a thousand times more valuable to the learning of HDRI than scientific formulas.

A native of Germany, he works and lives in Hollywood, California. His work can be seen in StarTrek:Enterprise, Smallville, Invasion, and a growing number of movies. He has been a pioneer in the practical application of HDRI in post-production, especially on a TV budget. Years of research and development went into his diploma thesis about HDRI, which was honored with an achievement award. Since that thesis was put online in July 2004, it has been downloaded more than 10,000 times, and has been established as the primary German source of information on HDRI. The HDRI Handbook is the successor of Bloch's diploma thesis, rewritten completely from the ground up in English, and heavily expanded and updated.

©2004 - 2010




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